February 19
iPhone Game Starting Points
Ive been working on compiling a list of useful info for starting work on iPhone games. Basically all 2D drawing for a iPhone games is achieved using OpenGL ES. If your not familiar with OpenGL don’t worry. There are plenty of resources out that have built up useful libraries that do the dirty work for you. Cocos2d This is the starting point for any iPhone game developer. Its great for all kinds of sprite manipulations, particle emitters, font drawing and basically all things to do with game development. The code can be quite complex though so don’t go trying to [...]


