February 19

iPhone Game Starting Points

Ive been working on compiling a list of useful info for starting work on iPhone games. Basically all 2D drawing for a iPhone games is achieved using OpenGL ES. If your not familiar with OpenGL don’t worry. There are plenty of resources out that have built up useful libraries that do the dirty work for you. Cocos2d This is the starting point for any iPhone game developer. Its great for all kinds of sprite manipulations, particle emitters, font drawing and basically all things to do with game development. The code can be quite complex though so don’t go trying to [...]

Posted by Jeff . Filed under Audio, Cocos2d, Fonts, OpenAl, OpenGL, Sprites, SpriteSheet, TileMap | 1 Comment

January 20

iPhone .caf Audio Format

Another quick note to show you how to convert your audio to .caf files. The .caf format is the fastest for processing audio in your iPhone apps in comparison to others, so i would highly suggest you use it. Type this into a terminal (at the location of your audio file): /usr/bin/afconvert -f caff -d LEI16 MenuMusic.mp3 MenuMusic.caf This creates the caf file, then you can add this to your Xcode project.

Posted by Jeff . Filed under Audio | 4 Comments