Archive for the ‘Uncategorized’ Category

February 17

Ads vs Pricing

Am currently deciding whether to put some ads on a simple game that should be complete by this weekend. Was reading this article about ad profits. Quite interesting! I think for this first game it’ll be completely free & if people like it i will create another “Pro” version with more levels, harder difficulty settings, so on. Yes we are very generous!!

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February 1

iPad

The internets a buzz with chatter of the new Apple device called the iPad. It looks like a great device and will be on our development list, image how much more room there will be for games to be played on.

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January 4

Getting iPhone Certificate

Just a quick note with a useful link with info to get the certificates setup for running your app on the device, rather than the emulator. Apple Doc Were working hard on a game that will be out very soon!

Posted by Jeff . Filed under Uncategorized | 5 Comments

October 25

Simple CALayer

Adding simple images with more manipulation ability can be achieved using the CALayer object. So we create a subclass of UIView to create our simple scene. In the header file create an image reference and a CALayer object to store our sprite. // Image references CGImageRef _ball_normal; // Various layers we use to represent things in the stage CALayer *_ballLayer; Then call a method that sets up the objects for the scene. // Init the ball image _ball_normal = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@”ball” ofType:@”png”]] CGImage]; CGImageRetain(_ball_normal); // Set up the CALayer which shows the ball _ballLayer = [CALayer layer]; _ballLayer.frame [...]

Posted by Jeff . Filed under Uncategorized | 6 Comments

October 11

Setting up a basic OpenGL project on Mac OS Leopard and XCode

I’ve recently setup a basic OpenGL project in XCode to have a black window. In XCode select File->New Project. Select an Empty Project and name it whatever you want, screenie below: Within XCode select Project->New Target again. Select Cocoa on the left then Application and name it whatever you’d like. You will now see a window with a whole bunch of settings. In the General tab press the + button in Linked Libraries. Add OpenGL.Framework and Glut.framework from the list of frameworks in the dialog that appears. Next select Build in the tabs along the top and clear the bottom [...]

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